BlokhedJelli -Back for Good [DevLog#7]
Happy Friday folks!
I've been busy this past month with some personal stuff and didn't have a lot of time to work on BlokhedJelli. So today's devlog is going to be a bit lean, and I apologize for that.
What I did manage to do was some boring code cleanup, A full overhaul of the World 1 tilesets, and a new ladder mechanic!
Seeing as the first couple of levels take place on a beach, I felt that the original tileset wasn't an appropriate one for the location.
So I created a new Beach tileset in Aseprite and added it in as a new tilemap in Godot.
Side-by-side comparison⬇:
What are your favorite ladder mechanics? Let me know in the comment section below!
Thanks for reading and don't forget to leave a follow to stay current on updates and announcements🌟 See you next week!
Blokhed Jelli
Explore exotic lands as you collect Jellis and look for your missing tuxedo.
Status | In development |
Author | Noveglut |
Genre | Platformer |
Tags | 2D, collectathon, Speedrun |
Languages | English |
Accessibility | Configurable controls |
More posts
- BlokhedJelli -Update 0.2.7 [Devlog #19]Mar 30, 2024
- BlokhedJelli -Saving Progress [Devlog #18]Mar 15, 2024
- BlokhedJelli -We've got WATER [Devlog #17]Feb 22, 2024
- BlokhedJelli -Freeze Frame? [Devlog #16]Feb 15, 2024
- BlokhedJelli -The Tenrecs [Devlog #15]Feb 08, 2024
- Some Movement TechFeb 03, 2024
- BlokhedJelli -The Second Demo is Out!! [ANNOUNCEMENT]Jan 26, 2024
- Demo #2 Release PostponedNov 12, 2023
- BlokhedJelli -New Demo Incoming! [Devlog #14]Nov 09, 2023
- BlokhedJelli -Flower Hopper Makeover[DevLog #13]Oct 20, 2023
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