****IMPORTANT***

The web version has a dialog bug that freezes the game when collecting the first Jelli! I would advise playing the downloadable version until I can fix the bug.

Thank you for your patience!


Get your tux back!

BlokhedJelli is a 2D platforming collect-a-thon that takes you on an adventure to different worlds; each with its unique theme and strange inhabitants.

Froggy has stolen a fancy tuxedo to make himself more charismatic and is using his new image to trick others into spreading the seeds of a mysterious flower he found.  Unfortunately for him, the tux he stole belongs to Blank.

Play as Blokhed, the straight-laced organizer, and Jelli, the messy prankster.  While exploring exotic lands infested with mysterious flowers, they must move past their differences, get Blokhed's tuxedo back, and save their infested worlds.

Features

  • Find and Collect jellis, hunny buns, and more!
  • Nemesis Bosses that evolve based on how you treat your foes!
  • Explore 9 Exotic Worlds and Over 40 Levels!
  • Exciting 2D Action Platforming!
  • Save or Defeat Your Enemies in order to stop Froggy and get your tux back!

CONTROLS

*There is currently a bug with using the ESC key in the menu screen*

UI Select -Enter Key / B Button

UI Cancel - ESC Key / Select Button

Skip Dialog - Spacebar / Enter Key / ESC Key

Movement - Arrow Keys / DPad

Jump - Spacebar / B Button

Dash - S key / Y Button

Splash Attack - D key / A Button

StatusIn development
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorNoveglut
GenrePlatformer
Tags2D, collectathon, Speedrun
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
AccessibilityConfigurable controls

Development log

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Comments

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The wall-slide feels really fast and fluid! Could I have done that all along during the first stage? Or was that only move only unlocked once I read the tutorial text in stage 2?

(+1)

Thanks! It's not available until the second stage.

Would you consider making movement tech available early? So pro players can replay earlier levels with their full movement toolset? Or are the early stages carefully designed around the limited "unlocked" moves?

All of the levels are replayable after unlocking them. I could try making the movement tech available earlier.

Just curious! Both approaches have merit!

I appreciate the suggestions!

I tried to talk to the NPC near the start of level 2, but no dialogue appeared and now I can't move.

Oh no! Thanks for pointing that out.  I'm working to fix it

I just fixed the bug. Thank you so much for bringing it to my attention!